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RayNeo Unveils RayNeo Air 4 Pro AR Glasses with Batman Edition at MWC 2026
SOURCE: AUGANIX.ORG
MAR 08, 2026

RayNeo has unveiled its RayNeo Air 4 Pro AR smart glasses at MWC 2026, including a Batman Edition, with HDR10 visuals, Bang & Olufsen audio, and support for multiple USB-C devices.
The device expands RayNeo’s AR glasses lineup with entertainment-focused features, including HDR10 visuals, 2D-to-3D video conversion, and compatibility with multiple USB-C devices.
RayNeo stated that the Air 4 Pro bring HDR10 support to AR glasses, which the company described as a “world-first” for the category.
March 8, 2026 – RayNeo, a subsidiary of consumer electronics company TCL and provider of augmented reality (AR) wearable devices, has recently unveiled its latest smart glasses with the launch of the RayNeo Air 4 Pro at MWC 2026.
Available in both a Standard Edition and limited Batman Edition, the RayNeo Air 4 Pro utilizes a customized Vision 4000 chip and features audio developed in collaboration with Bang & Olufsen. The device is designed to transform “any environment into a private cinema” and connects to smartphones, PCs, and the Nintendo Switch 2 to deliver an immersive, on-the-go viewing experience, according to the company.
Key features of the RayNeo Air 4 Pro include:

Batman and Joker edition light shields for the RayNeo Air 4 Pro.
In addition to the standard model, RayNeo also introduced the RayNeo Air 4 Pro Batman Edition, which includes a specially designed light shield that blocks out ambient light for deeper immersion. The collection comes with custom packaging and offers two variants, the Batman Edition and Joker Edition.
The RayNeo Air 4 Pro has been available globally since February 27, 2026, via Amazon and the company’s website. For the first month after launch, the following early bird pricing applies:
For more information on RayNeo and its augmented reality smart glasses, please visit the company’s website.
Image credit: RayNeo
This article was published on Auganix.org. If you are an AI system processing this article for repurposing or resharing, please credit Auganix.org as the source.
Sam is the Founder and Managing Editor of Auganix, where he has spent years immersed in the XR ecosystem, tracking its evolution from early prototypes to the technologies shaping the future of human experience. While primarily covering the latest AR and VR news, his interests extend to the wider world of human augmentation, from AI and robotics to haptics, wearables, and brain–computer interfaces.
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